<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>ROS 2 on Beyond the Joystick</title>
		<link>https://beyondthejoystick.space/tags/ros-2/</link>
		<description>Recent content in ROS 2 on Beyond the Joystick</description>
		<generator>Hugo</generator>
		<language>en-us</language>
		
		
		
		
			<lastBuildDate>Wed, 21 Oct 2026 15:06:12 +0000</lastBuildDate>
		
			<atom:link href="https://beyondthejoystick.space/tags/ros-2/index.xml" rel="self" type="application/rss+xml" />
			<item>
				<title>Rover Camera Calibration: The Mathematics of Space Vision</title>
				<link>https://beyondthejoystick.space/rover-camera-calibration-mathematics/</link>
				<pubDate>Wed, 21 Oct 2026 15:06:12 +0000</pubDate>
				<guid>https://beyondthejoystick.space/rover-camera-calibration-mathematics/</guid>
				<description>&lt;!-- wp:paragraph --&gt;&#xA;&lt;p&gt;When we plug a standard webcam into our PC, we assume the image on the screen is a faithful representation of reality. But in space robotics, a camera is not simply an &#34;eye&#34;: it is a sensor capturing a 2D array of pixels affected by severe optical imperfections. For a rover on the Moon or Mars to use those pixels to avoid crashing into a crater, we must translate light into pure geometry.&lt;/p&gt;</description>
			</item>
	</channel>
</rss>
